Microsoft has applied for a patent, although it is not a perfect solution For every wrench you might encounter with modern and proprietary digital consolesmayo Still, it’s a great step forward for anyone who has a catalog of games that they own on disc but have purchased (or are considering buying) a digital console only.
Patent, first spotted playeris called Verify software ownership of optical discs using a secondary deviceand while it goes into a lot of detail about why it is introduced and how it works, it basically boils down to users being able to insert a disc into the console that contains a drive and an internet connection, using that internet connection to check the user’s ownership of the disc, and then allowing the same user to download the version Digital from the same game on a second digital-only console for free.
Here’s Microsoft’s demo of the app, which recognizes the “feeling” of engaging with physical video game media and/or the nostalgia associated with physical video game media”:
In recent years, a trend has emerged towards the production and consumption of digital video game content. As a result of this trend, many people now prefer digital video game content over physical video game media. Accordingly, many next-generation video game consoles being developed without hardware components are configured to play physical video game media. Thus, when an owner of a previous generation video game console purchases a next generation video game console, the owner will not be able to play physical video game media on the next generation video game console. Instead, the owner must buy back the digital version of the video game content for the next generation video game console. This scenario is undesirable for several reasons.
First, video game content (both physical and digital) represents a significant financial investment for some people. Although the digital version of video game content for the next generation of video game consoles may provide additional content and/or significant technical improvements, it may be difficult for some people to justify repurchasing a video game they already own and have already played or completed. Second, many owners of physical video game media have emotional attachments to their physical video game media. These owners simply appreciate the “feel” of engaging with physical video game media and/or the nostalgia associated with physical video game media. Furthermore, many of these owners see their libraries of physical video game media and tools as valuable collections, similar to rare coin collections, baseball card collections, and so on.
It will work as follows:
To address these challenges by playing previous-generation physical video game media on next-generation digital video game consoles, the present disclosure describes systems and methods for providing software ownership verification for optical discs using secondary hardware. In aspects, the local network may at least include the first and second device. For example, the first and second machine may be connected to a local area network (LAN) that can be accessed by one or more users. Alternately, the first and second device may not be connected to the same local network. For example, the first device may be connected to a first LAN and the second device may be connected to a second LAN. The first and second device may communicate using the Internet or a distributed network system. The first and second device can be accessed via a shared user account, separate user accounts for a shared user, or separate user accounts for separate users…
… physical media, such as an optical disc, can be inserted into the second device’s optical drive. The second device may be authorized to access electronic content, such as video game content, on physical media. The second device can also be configured with a selectable setting or option that enables the second device to verify user ownership of electronic content on physical media. For example, when the setting or option is enabled, a second device may be able to verify to a separate device, such as the first device, that a particular user or user account holds ownership of electronic content on the physical media.
The app was introduced in November 2020, the same month that the Xbox Series S, a digital-only Xbox console, was launched.
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